// Lindsay Gilmour
// Adam Lusch
// Dan Niceswanger
//
// Computer Graphics Project 1:
// Asteroids!
// A Tribute

#ifndef ASTEROID_H
#define ASTEROID_H

#include <iostream>
#include <GL/glut.h>
using namespace std;

#include <Box2D.h>
#include "Thing.h"

class Asteroid : public Thing
{
	public:
		static const int32 MAGIC_NUMBER = 1;
		
		Asteroid(b2World*, float32, float32, float32);
		~Asteroid();
		
		void draw();
		void move();
		
		float32 getScale() const;
		
	private:
		
		float32 scale;
	
};

#endif
